*nudge JD*
Okay, so I continue to really like everything, but I have two specific things I want to address:
When House Cannith was first making warforged - and optionally right up to the end to a degree, since idk exactly how JD is going to want to play this - they weren't thinking 'make a suitable artificial body for a soul to pilot around', they were thinking 'magic a golem into being able to do all the things a person can do'. And to start out with, they kind of... overshot. In a fairly specific way, though; it's not that Lurkerforged has a bunch of extra magic power clinging to her or something, it's that she has a bunch of technically-superfluous spells doing things that she'd be better off if her soul was handling, primarily with her speech (such as it is) and senses.
Interesting! You concluded
earlier that warforged titans weren't really warforged, and in mechanical terms they aren't (warforged proper are living constructs, titans aren't). But warforged titans *are* called warforged, and they do seem to have been created in creation forges. So this fits into the first paragraph of the warforged description in the
ECS:
ECS, p. 20 wrote:Built as mindless machines to fight in the Last War, the warforged developed sentience as a side effect of the arcane experiments that sought to make them the ultimate weapons of destruction. With each successive model that emerged from the creation forges of House Cannith, the warforged evolved until they became a new kind of creature—living constructs.
Of course, both warforged and warforged titans differ from just general golems in one big way: as the name suggests, they were created in
creation forges (note the figure at bottom for scale).
I found an answer to the warforged-creation question, I think; the example fighter in the Eberron Campaign Setting is a warforged who has a specific creator, and the creator is more or less just some random gnome artificer. (The warforged also has enough information about his creator to go find him after the war, which is interesting but not super relevant to my situation.) It could still be that the physical crafting part is handled by the forge and they just need artificers to run the magic, but that seems implausible to me given they apparently need enough workers that they're hiring outside the house.
See
this article, if you haven't already. Two important things: first, the creation forge does (at least) *one* physical thing: it gives each warforged a unique
ghulra. Second, Aarren d'Cannith had a team of "dedicated dwarven magewrights" to help him--seems plausible that the "dwarf artificer Thondred" in the example-fighter vignette you mentioned above was one of those (so Cannith did need physical crafters, but it probably was more of a long-term contractor thing than just hiring randomly).
Hmm, if Q'barra and the Eldeen Reaches both don't really work...
what about the Graywall Mountains? I figure that after Boranel pulled his people out of Droaam, he'd want to sent the occasional scout up into the mountains to try to gather intelligence and to keep raiders in check. My character could have done some of that scouting, giving him some experience operating alone in the wilderness.
That could definitely work! I also do think Eldeen Reaches could also work--just because there wasn't overt fighting doesn't mean there wasn't lots of covert stuff going on. It would just make your character more of a spy/black-ops person than standard military.