jalapeno_dude, I'm glad you enjoyed the game, and I'm glad I designed my tip well! I haven't posted anything else until now because I still lack a good prioritization mechanism for recommending list items aside from "temporally relevant". However, I just thought of something, and it made me think of some other things!
To wit: another fun game you can try is ! It's a group game, though, so you can't play it on your own. If you've ever played , it's kindof the distilled essence of that game, sped up and injected with a hilarious cream filling. It's temporally relevant because their kickstarter is almost over and they're not funded yet :(
On the topic of games: I have recently been reminded of the existence some good twine games. For one, anything by porpentine is good, but I'm particularly partial to because it's super short and I find it highly amusing. is a longer-form one that is also good. For non-porpentine twine games, I really highly recommend by Lydia Neon. It is not a funny game. It is an introspective game about personal relationships.
On the topic of interactive fiction: One of my favorite IF writers, Adam Cadre, runs the annual contest, which is an intentional unintentional humor competition. The idea is to write a bad first line to a really bad novel. The sentence should be brief, should plausibly be the beginning of a book and ideally give you an insight into what kind of book, and should give the impression that it was written in earnest by a someone who's really bad at writing. It's hard to write intentional unintentional humor, but the winners are typically hilarious. He's been running the contest since 2001, so there are over a decade's worth of previous winners to peruse, and the 2014 winners were just posted.
Oh, and if you're curious about , I recommend them in this order of increasing familiarity-with-IF-conventions: Photopia, 9:05, I-0, Shrapnel, Varicella. Photopia is his most accessible game and is excellent. 9:05 and I-0 are a bit lighter, but more standard IF-fare in terms of game style. Shrapnel has a great story, but is definitely better if you're familiar IF as a genre, and requires knowledge of IF conventions. Varicella I suspect is fantastic, but it's hard - so hard that I haven't managed to beat it, and I grew up on IF. It's got a good premise, and what I've been able to see of it has made me really want to see the rest, but I can't actually say all that much more about it. His other games (Narcolepsy, Lock & Key, Textfire Golf, and Endless, Nameless), I either played and found unmemorable or haven't played, but if you like his other stuff they might be worth checking out.