Disappear Worldbuilding Info

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Disappear Worldbuilding Info

Postby Alicorn » Sun Jun 11, 2017 1:02 pm

Basics:

Normal physics, non-Earth planet, low-key steampunky tech level, humans as only sapient species, they have collectively not invented pants, the magic is where it gets neat.

Magic:

Disappear's magic, wielded by mages, is purely destructive. The three forms of destruction are death, fire, and annihilation, represented in spell design by blood (fresh-ish, and of a mammal - not because mammals die deader or because you can't kill plants or something, but because the human casters are mammals), ash (fine soot is ideal), and vacuum (seldom used, hard to get). You can substitute representations and still get the effect you want, with some fiddling, but it is easier if you at least feature some blood to kill a thing, some ash to burn a thing, some vacuum to annihilate a thing. Mages can recognize each other by looking, but it's not a visual quality (it's more like "familiarity" than "redness"). Completing a spell causes a "flashdark", which is like a flash, but dark, and can go through obstacles; it is always brief but can go farther the more oomph a spell has.

If you want something very simple, like for a specific nearby object to catch fire, you don't need anything elaborate, you just put some representation on the object and say a simple chant, like, "I burn that thing." If you want to get at all fancy, remote, complex, immaterial, or abstract (nonsurgically remove a tumor, destroy that thing over *there*, kill weeds and only weeds, destroy your shadow, eliminate somebody's oaths) then you have to get arty. The correct kind of artiness is recognizable (from the correct artistic background; mage training is 75% art history), without being outright symbolic. Meme and style and feel and convention, not ideograms or precise encoding. You design an art on some combination of a) the thing you are destroying all or part of, b) a convenient surface, and then you chant, mostly "I destroy" and "$THING is not" and stuff like that. If your art is not all the things it needs to be, you may fall unconscious, lose parts of your body (in a previously designated order), or lose enough parts to die and not leave a corpse.

You become a mage by hooking into a disappearance point.

Disappearance Points:

Freaky space-warping stuff-eating locations, typically placed in random undesirable wilderness pointing downward. They are not good for things that touch them, although one that is not growing at the moment will do, like, light spots of necrosis or corrosion or charring or all three, not eat your entire self. People who aren't mages don't like to look at them. Mages think they're beautiful and fascinating. Used very carefully, they can be turned into gates between arbitrary locations. They are also dumping grounds for side-effect destruction every time a mage casts a spell. If you cast any spell your disappearance point eats some more space and some matter. It also eats some on its own, accelerating as its total stuff-and-space-eaten amount gets bigger. It will grow in the direction it is pointed until there is nothing there, and then it will expand on all sides. (Points are always round but they can be ovals instead of circles if desired.) Disappearance points are created by chanting alone (and concentration) on the part of a mage, no painting or anything necessary.

History:

Cor's world hummed along, aware that "spare edible planet" was a finite resource but expecting it to be such an abundant one as to make no difference. They didn't know about the acceleration of disappearance points, because while you can see through a disappearance point to see how far down it's gotten, magma all looks the same. A disappearance point got all the way through the planet and quite suddenly ate half a city on the far side. This could have been done deliberately by the enemies of the relevant country, but would imply staggering malice and magical skill. A war broke out in response, with lots of magic use. This worsened the acceleration of various disappearance points and a few more punched through and they figured out what was going on and were like "oh shit". They started trying to figure out how to save the world, which was being eaten up yum.
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Re: Disappear Worldbuilding Info

Postby Kappa » Sun Jun 11, 2017 1:08 pm

<3333333333333333333333333333333333333333333333333333333

eaten up yum!!!!!
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Re: Disappear Worldbuilding Info

Postby DanielH » Sun Jun 11, 2017 1:21 pm

Can you change the order of what parts of your body are eaten after you have become a mage?
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Re: Disappear Worldbuilding Info

Postby pedromvilar » Sun Jun 11, 2017 1:23 pm

If they've not invented pants, how is Cor wearing shorts when he first appears in new places? What's up with art not being allowed to be symbolic? How did the first mage stumble upon this?
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Re: Disappear Worldbuilding Info

Postby Alicorn » Sun Jun 11, 2017 3:20 pm

Yes, you just go to a point (same one if you like) and redo the process. This is also how you change points.

Shorts are different, the hard part is leg sleeves that bend nicely and such.

I just wanted a magic system that was definitely not about manipulating symbols or verbal descriptions or anything.

???
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Re: Disappear Worldbuilding Info

Postby DanielH » Sun Jun 11, 2017 3:27 pm

Who minted the first wishcoin, who was the first vampire/werewolf/other contagious magic, etc? There’re even similar real-life questions: how did abiogenesis happen? Who made the first threaded screw (the usual process for making a threaded screw starts with “Take a cylinder with threading, use it to make another cylinder with threading”)?

Usually the answer to this is lost to history. Or, in the case of first Aurum vampire, to the particular thread being slow to update.
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Re: Disappear Worldbuilding Info

Postby pedromvilar » Sun Jun 11, 2017 3:44 pm

Well I think at least for wishcoins the first mint was an ingot? Who got a wishcoin-making power.
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Re: Disappear Worldbuilding Info

Postby DanielH » Sun Jun 11, 2017 4:03 pm

There was something that was big evidence against that theory, but I don’t remember what it was. But the point is that the answer is usually just “lost to history”.
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Re: Disappear Worldbuilding Info

Postby Unbitwise » Thu Jun 15, 2017 5:17 pm

Can you disappear time?

(Because if you can disappear space, and "the walls between worlds"…)
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Re: Disappear Worldbuilding Info

Postby DanielH » Thu Jun 15, 2017 5:33 pm

I can do that; it’s called “sleeping”.


If Tireh were maged, would she need avian blood? If Kaylo were maged would the kinds of blood he required depend on his active form, or would it need to be reptilian, or what? What about Katie, Golden, Gem, Jarvis, or Jane?

Off topic, do you not have any robot characters? I couldn’t think of any “mechanical being customarily housed in specific hardware” from you.
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