Cycle Worldbuilding Info

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Re: Cycle Worldbuilding Info

Postby Alicorn » Thu Sep 18, 2014 8:42 am

The way I conceptualize it the pets aren't using intelligence at all. Pets can use instructions that distinguish between zero, one, and more than that. They can't do intellectual work or make judgments.
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Re: Cycle Worldbuilding Info

Postby Bluelantern » Thu Sep 25, 2014 5:26 am

Storks aren't pets?
Sorry for my bad english

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Re: Cycle Worldbuilding Info

Postby Alicorn » Thu Sep 25, 2014 9:48 am

Storks are golems.
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Re: Cycle Worldbuilding Info

Postby DanielH » Tue Apr 07, 2015 3:22 pm

When you said “people in Cycle”, did you mean “people currently in this world”, or “people who are from Cycle”? The first seems like it would cause more confusion and mayhem overall, but I’m not sure if it’s the kind of confusion and mayhem you’d want to write about or not.

Can shines/shades change shape (but not size), such as a square shine turning into a circle of the same area? Could you have a shine and a shade in the same spot on the same surface, making them effectively invisible or nearly so? Can shines/shades communicate other than by seeing each other? Can they “merge” with similar shines/shades? Not-so-similar ones?

Also, do I remember correctly that this world is likely to be revisited in other glowfics?
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Re: Cycle Worldbuilding Info

Postby Alicorn » Tue Apr 07, 2015 4:02 pm

People from Cycle.

Shines and shades don't change shape or size once formed. They can co-occupy a space but that's not how I envision them stacking. They cannot communicate other than by seeing each other. They do not merge.

I am happy to revisit this world in glowfics (although the local Bell in particular is especially tied up with their Adarin, so if a Bell is called for I'd have to do some finagling). I might also just write solo fiction about the place. Whenever I'm not in the middle of three novels or if I think of a short story plot.
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Re: Cycle Worldbuilding Info

Postby DanielH » Thu Sep 17, 2015 10:36 pm

Alicorn wrote:Golems in general can always move


What happens if you try to apply golemmaking techniques to something without joints? As far as I can tell, golemmaking involves carving instructions on objects with magic. If you do that to something which can’t move, what happens?

Also, do speaking golems accomplish this mechanically or magically? Does Charp have anything like lungs and vocal cords, or just a mouth-shaped thing? I suppose if it’s at all mechanical, then it would be useless (in the current state of Cyclical technology) to make an inanimate golem; this could only become useful after the invention of a lightbulb or similar.
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Re: Cycle Worldbuilding Info

Postby Alicorn » Thu Sep 17, 2015 11:10 pm

Golems don't need joints per se. You could make a golem of a marble sculpture and it would be able to move. If you tried to make a golem out of, say, a solid cube of marble, nothing would happen, because you couldn't write into the instructions how it was supposed to activate.

Charp speaks magically, not mechanically.
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Re: Cycle Worldbuilding Info

Postby Bluelantern » Mon Oct 12, 2015 12:45 pm

Alicorn wrote:Golems don't need joints per se. You could make a golem of a marble sculpture and it would be able to move. If you tried to make a golem out of, say, a solid cube of marble, nothing would happen, because you couldn't write into the instructions how it was supposed to activate.


I am picturing a cube of marble wriggling like gelatin, let's not do that.

It is possible to "merge" golems? or have servants with interchangeable parts?

Alicorn wrote:Charp speaks magically, not mechanically.


Similar, they should listen and see magically... can you make servant/golem that can see in a 360º field?
Sorry for my bad english

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Re: Cycle Worldbuilding Info

Postby DanielH » Mon Oct 12, 2015 1:15 pm

Most automata have removable or interchangeable parts, like Sylvi’s horse. I assume pets, shines, and shades cannot have interchangeable parts or be merged, but shines and shades can overlap and communicate while doing so. I have no clue about golems, though.
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Re: Cycle Worldbuilding Info

Postby Bluelantern » Mon Oct 12, 2015 1:19 pm

DanielH wrote:Most automata have removable or interchangeable parts, like Sylvi’s horse. I assume pets, shines, and shades cannot have interchangeable parts or be merged, but shines and shades can overlap and communicate while doing so. I have no clue about golems, though.


I was thinking of something like... extra arms, or arms ending with tools, or maybe wings.
Sorry for my bad english

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